

This has two uses, one before resting and two, to get the necessary attribute increases to swap between the various professions.

The former means fewer monsters attack and they are less likely to cast spells/breath. These get the jump on you for 99/199 per hit + poison + critical strike.ĩ) Toggle between EASY and EXPERT mode. If you intend to face off this monster hang on to those Bat necklaces – they help a little. Jellies that cast multiple Dazzling Lights, can’t be silenced. Later on, you will face Demons – up to 45 at a time. If you think it’s hard early on, boy you are in for a nasty surprise. Also MUSIC for at least one characterħ) The following should be considered essential for everyone in the party:- Lifesteal, Nuclear Blast, Armor Melt, Sleep, Silence, Crush, Poison Gas, Dispel Undead, Heal, Firestorm, Toxic Fumes (or similar), Acid Bomb, FireBomb/Ball, Deepfreeze, Death, Deadly Poison, Stamina, Slow, Astral Gate, Draining Cloud, Conjuration/Create Life -Preferably both, Anti-magic.Ĩ) The following should be considered essential for AT LEAST one member of the party:- Mindread, Ice Shield, Fire Shield, Missile Shield, Cure Poison, Cure Disease, Cure Paralysis, Cure Lesser Condition, Haste, Air Pocket, Purify Air, Direction, Asphyxiation, Death Wish, Knock Knock, Remove Curse, Identify, Levitate and Wizards Eye. You get far more level raises to add points to weapon skills etc… Her magic power exceeds 3,000 points!Ħ) Try to get KIRIJUTSU and Academic skill for EVERY character. I go up about 7 levels, gain 50 – 60% magic, then swap to a complementary profession.
#TAILS OF IRON STATUE LOCATION FULL#
I have a Ranger with full Samurai, Psionic, Alchemist and Priest abilities.

If you need more than this you simply are not going to survive the fall.ĥ) Change professions as regularly as is sensible/possible. Incidentally, level 1 is fine in all cases. Upkyr1, Nycatal, Game.bak This is true of most games, but most games simply aren’t this big! Believe me, getting up to level 40+ and finding out that the cursed item you dropped is essential, but it’s not where you left it, well…Ĥ) Cast LEVITATE before dropping down any holes. This is true from your megadeath +6 sword through to artefacts you cannot finish the game without!ģ) Stagger your saves by area. Besides the obvious risk to life and limb, persistence can often yield better and/or more powerful weapons, armour etc.Ģ) Be careful where you leave items as other parties can pick up what you drop. Use any leftover points on Vitality – you’ll need the extra hit points.įor the race, I prefer to use Dracons for the breath ability, it is a huge stamina drain, but when you are on the back row and out of magic, breath can make a difference in a tight fight, especially early on.ġ) ALWAYS save before opening Chests. Saving and restoring before each level becomes important again :/ NOTE HOWEVER that this (now?) resets your stats to the profession baseline. Similarly for a Bishop, level as a Bishop, or a Priest, or a Mage. Roll for enough points to create a Hobbit ‘Lord’, create a thief (you’ll appreciate the larceny skills later), assign the points towards (later) becoming a ninja, put any spare points into vitality. Lower classes also level faster, giving faster points to allocate.įor instance, suppose you want to be a halfling ‘ninja’. One good tactic is to roll to get a Lord, then put the points into a parallel path (as you can and should change classes about as you progress. You are well-advised to take the time to keep retrying until you see “Lord” as an option. Total spoiler by Paul Ackerley & The Jester (1993)īefore you hit “print” – this is 40 pages long!īonuses rolled can be as high as 26 (perhaps more). Complete solution to Wizardry VII: Crusaders of the Dark Savant
